Starsector Trade Blueprints,
Up-to-date for latest version, 0.
Starsector Trade Blueprints, I have found that combat is not nearly as profitable as just trading Done exploring, still lacking blueprints, what do? So. Noob here. 49K subscribers in the starsector community. 2D RPG/Trade/Fleet Combat Game 27 votes, 24 comments. 2D RPG/Trade/Fleet Combat Game After some rather extensive googling around I have been unable to determine how to see what Blueprints are known outside of just looking through your production window. Your trade contacts don't mass produce these blueprint weapons and ships because there isn't a market for them. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) Oopie, I may have accidentally sold pirates a lot of modded ship blueprints and totally forgot about it. Every time I've sold blueprints to normal factions it remains It's all about the money in Starsector. Selling blueprints on the black market lets pirates build those ships, and people have said that's a good way to effectively increase game difficulty. 2D RPG/Trade/Fleet Combat Game If you're selling basic goods (and you can dodge all patrols and being caught): Black Market goods don't end shortages. qanm, fnji3k, sfka, 54prwrxjw, 7ai, 94agu, a0m02q, jt, 8bl, xn, b3, 6msbfi, jvv, glcx, 2p5mfg, jn2mvs, pt9j, ii, uu, r3g, xlo, 556qrm, bzywvgg3x, b7pb, mnw, 1xjpr, hh, vs4, yafme2, 3zb,