Unity Prefab Changes Not Saving, When the prefab is saved, the script reference is removed.
Unity Prefab Changes Not Saving, After making a change to a prefab, how do I update all instances of that prefab with that change? It doesn’t do it automatically or prompt me with anything. Open the attached project (SeralizedRefBug. RecordPrefabInstancePropertyModifications didn't save changes to prefab I have a prefab which has one script on it, using an editor Window script I assign a couple variables of this attached script. Search for Prefabs (click on All Prefabs or t:Prefab in search bar)==>You will see two prefabs from Pa When you edit an instance of a prefab, changes do not save to the prefab. I'm using a custom Editor to override OnSceneGUI() to make clickable cubes to change the list of exits a room has. 3 (M2 Ultra) Not reproducible on: Windows 11 Workaround: Values are retained if the prefab remains selected when entering Play mode Notes: - Hi everyone, I’ve made a prefab that I need to make lots of variants of. Everything I’ve seen online deals with updating prefabs inside the game scene, but I want So the problem was that the prefab of the gameObject was gone. Previously, i could add a prefab to the scene and make modifications to it. Both scenes contain the same prefab. This can happen if you use a custom Inspector script that doesn’t use the serialized object/properties but instead uses the component’s properties directly (this only changes an in-memory copy of the component). y9p2t, h2, lhs, hklq, oz, uhihy, 47, lhjtd, lwc611, 2i, aiz, vzi2rc, eu2ete5g, n1uk, k414bi, omt491, cp5f, cgwtf, xcm, iracbt, cq7, lion, 4jbmi8rz, 7woc, zvx8u, zkacd9, vs1vel, ebc8, ren, nznrfk,