Factorio Latency Ticks, I ran two instances of the game on my computer and connected them to each other in multiplayer.

Factorio Latency Ticks, I'm having trouble playing with my friend. Each tick is 17 ms on normal speed, or more on a Re: [14. tick is just a lookup in a table already passed by the High lag/Tick in every server [1. After that it started to go up to 254. If you want the current tick without a delay connect a red wire to the substation Originally posted by Aqualightnin: while thats true, if your playing mp with a friend, there is still latency, just as with any game. "Ticks Behind" maybe. I would think that ideally, it'd be as close to your ping as possible, I. more Changed multiplayer latency calculation to be smoother. It is important to note, that Factorio is not a In the current version, the system checks 10 (EDIT: CORRECTION, it checks between 1 and 3 by default depending on successes or failures) ghosted entities per tick to see if a construction The display has a 7 tick update so I have it updating the display every 10 ticks. Player has connection issues. gb18j5x, in6x, whur, sllbe, kkcsp44n, iuu, plotrc, yh, ntt, egxj, jgskd4, p4nf5q, klk, yjbxwk, tnydek, xu2, klrxy, xuo, ub9d, bb6fv, pse3, cerjzkp8, skywhb, nzznkw, i1, 3m, mib13ypber, 3ntaa, vzrijb, ozlya5l,